Apple Arcade: Singapore's top skateboarders Feroze and Farris Rahman review the iPhone game, Skate City
The mobile gaming industry is booming. According to a recent Global Games Market Report, mobile games are expected to generate a whopping $50 billion this year. It's no wonder then that some of the tech world's biggest players are investing, building, and launching a variety of gaming platforms and services.
On 20 September, Apple released Apple Arcade in Singapore. Apple obviously has a long-standing history with standalone games being offered on its App Store, but this time around, it's looking to up the ante with high quality games created by the industry's hottest developers. It's pretty straightword; for the wallet-friendly price of $6.98 a month, you'll get a buffet-worthy catalogue of over 100 new and exclusive games. You can dowload whatever you like, play as long as you want, and even share it with up to six people — all without the threat of pop-up ads. Furthermore, the gaming service is skewed towards being family-friendly, so you can rest well knowing that your baby brother is not only preoccupied, but safe from anything particularly disturbing as well.
I asked Singapore's top skateboarders and avid gamers, brothers Feroze and Farris Rahman, to give Apple Arcade's chill skateboarding game, Skate City, a shot. Here's what they had to say.
Have you played any skateboarding games before, on mobile or gaming consoles?
Feroze Rahman: Yes, definitely. I've played every skate game from the old Tony Hawk Pro Skater to EA Skate to any iPhone skateboarding games. You name it I've been there!
Farris Rahman: I am a huge gamer. I've always looked out for skateboarding video games to play on my trusty Playstation and smartphone. I've played all iterations of the Tony Hawk Pro Skater series, the EA Skate series, Olli Olli, and True Skate.
As a professional skateboarder, what are some important elements you look out for in a skateboarding game?
Feroze Rahman: Great graphics is important as it's the first thing to capture my attention. Other than that, it must be player-friendly so I don't get frustrated easily while playing. Music in skateboarding games is probably just as important too, because music and skateboarding goes hand in hand.
Farris Rahman: The controls and the music are the most important aspects to a good skateboarding game. EA Skate series and Skate City manage to pull off the controls really well. Both games are able to mimic the movement that my foot actually does while skateboarding in real life. Music provides the 'hype' and motivation for players to keep on going.
While navigating Apple Arcade and playing Skate City, what did you think about the gameplay and visual details?
Feroze Rahman: I loved it, because it reminds me so much of the EA Skate game on the Playstation console. The visuals are amazing. I would definitely play this when I'm travelling. The locations such as Los Angeles and Barcelona remind me of the times when I was there too. A tip to other players, go through the tutorial and you'd be fine playing the game after a couple rounds of practice.
Farris Rahman: I'm really fond of Skate City's style. It's absolutely gorgeous and very easy on the eyes. The 2D, scrolling gameplay took me a while to adjust to personally. This is mainly due to the fact that I rarely play side-scrolling games. Nevertheless, Skate City has pulled it off successfully!
What's one thing you would like to see change in Apple Arcade's Skate City?
Feroze Rahman: I would love it if they made the free one-month trial permanent, so that it's free forever for everyone to enjoy!
Farris Rahman: This may be a nit-pick, but the game leans heavily towards skateboarders who have a 'regular' stance rather than the 'goofy'. It might be great if Skate City introduces dual direction in the next update.
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